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Interviewed: MB = Mike Barnes; he is the Senior
Brand Manager for LAVA! Update: LAVA is now known as Oozic. A more important change is that it's now only available as part of the software bundle of several Creative products. That is the option to download it is not available anymore. we get to the interview we figured we should offer a very brief intro to LAVA, based on the info that you will find at LAVA.com.
LAVA! Producer offers MusicVideo Scene authoring and packaging features, including:
LAVA! Producer is available for on-line purchase and digital download from the lava.com store for US$29.95. So let get to the interview. As we noted above, in this Q & A we will be hearing from Mike Barnes (MB) and Alan Seefeldt (Alan S), Mike is the Senior Brand Manager for LAVA! (one of his like 9 titles). When you read his stuff you have to imagine him talking with a really cool British accent. Alan is the LAVA! Engineering Technical Lead, but he should really be known as the "Grandfather of LAVA!. 3DSS: Thanks again for taking the time to do this interview. Perhaps you can start out by telling our readers a little about LAVA! (including in general how it works) and LAVA! Producer and your backgrounds and roles with LAVA.com?MB: The origins of the term LAVA! comes from its underlying technology (Live! Audio Visual Animation). In essence this means LAVA! listens to an incoming audio source, intelligently analyzes it into control streams and generates a 3D "music video" based on user-defined object meshes, images and text and of course, it does all this in real-time. As for me, Im currently the Senior Brand Manager for LAVA!. My background is in electronic musical instrument design (including Yamaha Research & Development in London, and E-mu Systems Inc.), film sound-design (MGMs Stargate) and software/soundware Product Marketing. LAVA! stems from a desire to create a new kind of artistic medium with its root in music but with a sophisticated aesthetic component. Alan S: Ive worked on LAVA from its inception and am currently Technical Lead for the program.
3DSS: So how did you ever come up with the idea for LAVA? I remember seeing a beta version of the program (with no name) during my visit to the EMU/Creative in late April 99 and thinking it was something I would like to have! How far along in development was the program, or should I say programs, at that time? Alan S: The idea for LAVA came out of a project that I worked on in a computer graphics class during my Ph.D. studies at MIT. At the time, my area of expertise was audio signal processing, so I devised a project combining this area with computer graphics. The end result was a program that automatically generated in non-real time 3D animations that were synchronized to music. The following summer (1998) I went to work as an intern at the Creative Advanced Technology Center and showed some people the results of the project. One of my co-workers, Alan Peevers, thought the animations were very cool, and we started discussing a real-time version. It seemed like a great fit since Creative sells both sound and graphics cards. By the end of the summer we had a prototype application running, and I continued working on it remotely from school with a growing team of developers. During the winter, enthusiasm for the program grew, and Creative decided to productize it as LAVA. So, what you saw in April was about nine months from the very start of development. MB: The LAVA! technology was a collision of audio and graphics research projects at the Advanced Technology Center in Scotts Valley. Myself and Kevin Shepherdson from Creative Corporate Marketing brainstormed most of the Marketing concepts and application software specifications. It was a real "skunkworks" project.
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