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inis to Show Interactive Audio Demo for Xbox

LOS ANGELES, California, USA -- May 10, 2000 Microsoft will showcase its Xbox audio technology to select journalists at the Electronic Entertainment Expo (E3) from May 11- 13, 2000. The MixJuice Realtime Composition Engine from inis has been selected to demonstrate the unparalleled audio possibilities on Microsoft's Xbox, the "future-generation" video game console that is expected to ship fall 2001. The demo will show a small piece of the MixJuice Realtime Music Application in a custom interface specifically designed for Xbox.

"MixJuice is an awesome example of the kinds of things that can be done with the audio technologies in Xbox," said Chanel Summers, audio manager for the Xbox Advanced Technology Group at Microsoft. "We are excited to see that the DirectX audio capabilities, which are at the foundation of Xbox, enable innovative audio technologies like those in MixJuice."

Realtime Composition
MixJuice employs the MixJuice Realtime Composition Engine (RCE) which uses DirectMusic to allow for real-time modulation of music parameters for song creation. The concepts behind MixJuice are defined by the following:

- Professional quality automatic song generation that requires no previous skills or knowledge about music composition.

- Real-time changes to the music during playback for quick and easy editing.

- A one-box solution that produces professional quality sound and music.


The real-time nature of the MixJuice RCE provides unparalleled power to perform music composition in ways that were not possible in the past. Users who are not familiar with a sequencer package will be able to create professional quality music with MixJuice thanks to the RCE.

"MixJuice allows all users who have musical sense to generate professional quality music just with their PCs," said Keiichi Yano, vice president and director of development at inis, co. ltd. "We are pleased that Microsoft views our technology as state-of-the-art and has partnered with us to help demonstrate the audio power of Xbox."

MixJuice Features

MixJuice provides users the ability to generate music data and then flexibly control it in real-time while maintaining the highest level of musicality. This allows for real-time mixing and matching of generated music while keeping coherence and allowing for interaction with all musical parameters including the groove, harmony, and melody. . The RCE allows for music composition via user interfaces and experiences that previously were not even imaginable and opens up new possibilities to musicians and non-musicians alike in home, studio, and live performance settings.

Release Date:

MixJuice is scheduled for release in Japan in fall 2000.

About Xbox
Shipping fall 2001, Xbox is a future-generation video game console designed to deliver intense, action-packed games. Building on Microsoft's software expertise and advances in PC technology - such as 3-D graphics and Internet connectivity - Xbox is a high-performance, easy-to-use platform that allows developers to create better games, faster. Unprecedented video game technologies and familiar tools, such as the DirectX APIs will inspire movie-quality rendering, enhanced Internet gaming, and superior audio.

About inis, co. ltd.
Based in Tokyo, Japan, inis, co. ltd. develops computer entertainment software for the consumer channel on multiple platforms including Windows, Macintosh, PlayStation2, and Xbox. The company was established in 1997 to start conceptualization and development of interactive music products. inis is the producer of the highly acclaimed Sampling CD-ROM series "FUEL" and is currently under development of the MixJuice Realtime Music Application for Windows as well as a yet to be announced PlayStation2 music game.

Copyright 1999, 2000 inis, co. ltd.
MixJuice is a registered trademark of inis, co. ltd.

Contact information
For inis:

http://www.inis.co.jp
Keiichi Yano
inis
info@inis.co.jp
For Microsoft:
Kerstine Johnson,
Edelman Public Relations
kerstine_Johnson@edelman.com

Source: inis, co. ltd.

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